What I Learned This Last Week 19
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This video is about what I learned this last week when I tried to bring a freely constructed model into DazStudio from MakeHuman Community. It took me three days to actually ask why it wasn't working. I was trying to use the same method that I showed when rigging up the free Gen8 male model. The process is not the same for models that are not native to Daz. There is a way to use the decent MakeHuman Community models though. And I show how.
Published by D4rkShepherd
Video Transcription
Dark Shepherd here. This is what I learned this last week. I was trying to figure out a way to bring, you know,
different modeling assets into DAZ and rig them up
manually if we had to and found that that's damn near impossible.
It is possible, but with a lot of work that is way beyond what I know. Using, I think it's called the figure setup tool.
But this is a model from a particular software that I'm going to go over in a little bit.
But I have different versions of these models and
this one I believe was, yeah.
So my original thought was you could just, you know, bring in the model and then, you know, bring in a
Genesis model and then use transfer utility like we normally do to transfer the bones. And this does work to a degree.
It does work, but it doesn't work well.
So if we actually look at this model, you can see the geometry is all fucked up.
But the important thing to me was the bones actually move.
So it's not that bad.
I mean, it is usable. For some reason when you're moving the bones, the geometry on the model actually works correctly.
I don't know why it has this really weird effect when it's not moving.
But this particular software is called Make Human Community.
So this is a free open source and I do mean completely open source.
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