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One Room Challenge: Character Creation

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This is another boring construction video that is just getting our default character from Daz posed in both of our engines. There is not going to be a huge focus on the clothing and hair at the moment, that will come later. We are using both Daz and Blender for this tiny story just to show the pros and cons of both engines. This does show that posing a Daz character with Daz itself is probably easier due to the use of PowerPose. But to each their own.

Published by D4rkShepherd

Video Transcription

DarkShepard here. This is the second video in the One Room Challenge. I was debating

on this for a little while, and even up to right before I hit record, about the character

creation. A couple of days ago I was kind of just brainstorming this and was wondering

if we should just get a model from SmutBase, but the more I thought about it the less I

wanted to do that. I wanted not to be focused on who the character was as opposed to the

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story we're trying to tell, because that's what this should be about. And so what I decided

was is that I wanted to make it just kind of the most generic model we have. So this

is the Daz Genesis 8 model. It's what we're going to use. Just everything basic. The most

basic things you get in Daz when you first open it. We're not going to do any morphs,

no nothing. This model is going to be exported to Blender, and do it any which way you can.

I use the Daz to Blender bridge just because it works the best. And all that I'm not going

to do this one because it doesn't need that for this. That was something else. I think

I actually do need to open the original file for this too. I don't even know if I saved

that. When I modeled the rooms in the last video, my computer kind of crashed after I

did something. I think it was a system update. And so yeah, I have to rebuild the rooms.

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